Wolf Rock Beach

I wanted to challenge myself with something that looks man-made carved into the natural rock formation ( and it's pretty big in size ) . Making this scene in Marmoset Toolbag helped me with approaching this as a game-ready environment - where and how to use modular rock pieces and when to go all in on 1 unique baked asset.
For the mossy parts on the rocks i used tyFLow in 3ds max ( position ray-cast & tyMesher ) to generate the moss patches, then used some displacement inside Toolbag. For the ground textures i used some Quixel tileable materials.

 Pretty foggy day

Pretty foggy day

the high poly was primarily done in Zbrush, with additional pass in 3d Coat to make the fractured parts on the legs

the high poly was primarily done in Zbrush, with additional pass in 3d Coat to make the fractured parts on the legs

i made 3 rocks that could be rotated  & scaled  so that i can make  different rock  formations on the beach, as well as making the back part of the main rock piece.

i made 3 rocks that could be rotated & scaled so that i can make different rock formations on the beach, as well as making the back part of the main rock piece.

the initial quick sketch that helped me figure out how i can combine modular rock pieces and 1 unique piece for the wolf statue

the initial quick sketch that helped me figure out how i can combine modular rock pieces and 1 unique piece for the wolf statue